Divinity: Original Sin 2


 

Developer: Larian Studio

Divinity_Original_Sin_2_cover_art

Publisher: Larian Studio

Release date: December 2016

Modes: Single player, multiplayer

Gameplay

Swen Vincke, Creative Director & Founder of Larian Studios explains how the team plans to overcome the challenges of giving multiple players pen-&-paper like freedom in a story-driven RPG.

 

 

 

 

 

 

 


 

Divinity: Original Sin 2. Well I never played the first game but when I saw a gamplay of the follow-up sequel I just fell like playing the game right then and there. Really like the graphics of the game and the combat. To tell the true I never liked isometric games I just couldn’t immerse myself into these games properly. Always prefer first person and third person styles of gameplay. I have a feeling this could be a different story due to a rich tale that’s going on for this title and the way you will be playing each character.

 


 

Story

Long after the events of the first game a Bishop Alexander the Innocent declares that Sourcerers are now criminals. People that are suspected of having a source power are hunted down and striped off of their powers to the extend that their bodies lacking any emotions or free will.

Four Sourcerers are victims of Alexander’s pogrom and travel across the realm through majestic cities, wastelands, ruined and lost temples and battlefields trying to figure out how to defeat that monster called Alexander the Innocent.

Without a shadow of a doubt this is only a really simple story because you will discover a whole lot complicated plot as you will be playing the game through dialogues with other characters within the realm of Divinity.

 


 

Gamplay

You will be able to choose your race, gender and your own story since you were a teenager. Then you can recruit three other characters to assist you. There is multiplayer mode where up to four players can compete or play together. Players can manipulate the environment to their advantage. Depending on your backstory the quests and dialogs will differ from character to character. Skill crafting system allows players to mix and change their skills. There is going to be a cover system usable during combat. Another interesting feature is called “Love & Hate”allowing players to establish friendships, romantic relationship and even hatred with other characters. Competitive multiplayer mode is also included where players would be divided into two teams and fight against each other in arena maps.

 


 

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